HOE WERKT LEGO DIGITAL DESIGNER ???

LDD 3.0 & 4.0
plaatsen van bouwtekeningen
allerhande problemen, of fouten en mogelijke verbeteringen.

inserting of construction drawings all kinds of problems, or errors and possible improvements
aronvw
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Berichten: 92
Lid geworden op: 21-08-2011 11:37
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HOE WERKT LEGO DIGITAL DESIGNER ???

Bericht door aronvw » 19-09-2011 18:00

"Lego Digital Designer gebruikt de .dat bestanden van LDraw (MLcad)" blijkt uit onderzoek. Ik heb (op de Mac) de bestanden van LDD bekeken en wat blijkt nou: Lego Digital Designer gebruikt de COMPLETE BIBLIOTHEEK van LDraw. In het volgende bestand kun je dat lezen:
/LegoDigitalDesigner.app/Contents/Recources/LDraw.xml
<LDrawMapping versionMajor="1" versionMinor="7">

<Material ldraw="15" lego="1" />
<Material ldraw="18" lego="3" />
<Material ldraw="19" lego="5" />
<Material ldraw="17" lego="6" />
<Material ldraw="313" lego="11" />
<Material ldraw="366" lego="12" />
<Material ldraw="92" lego="18" />
<Material ldraw="79" lego="20" />
<Material ldraw="4" lego="21" />
<Material ldraw="5" lego="22" />
<Material ldraw="1" lego="23" />
<Material ldraw="14" lego="24" />
<Material ldraw="0" lego="26" />
<Material ldraw="2" lego="28" />
<Material ldraw="74" lego="29" />
<Material ldraw="10" lego="37" />
<Material ldraw="484" lego="38" />
<Material ldraw="20" lego="39" />
<Material ldraw="47" lego="40" />
<Material ldraw="36" lego="41" />
<Material ldraw="43" lego="42" />
<Material ldraw="33" lego="43" />
<Material ldraw="46" lego="44" />
<Material ldraw="9" lego="45" />
<Material ldraw="57" lego="47" />
<Material ldraw="34" lego="48" />
<Material ldraw="42" lego="49" />
<Material ldraw="21" lego="50" />
<Material ldraw="101" lego="101" />
<Material ldraw="73" lego="102" />
<Material ldraw="503" lego="103" />
<Material ldraw="22" lego="104" />
<Material ldraw="462" lego="105" />
<Material ldraw="25" lego="106" />
<Material ldraw="3" lego="107" />
<Material ldraw="32" lego="111" />
<Material ldraw="112" lego="112" />
<Material ldraw="45" lego="113" />
<Material ldraw="11" lego="116" />
<Material ldraw="27" lego="119" />
<Material ldraw="120" lego="120" />
<Material ldraw="26" lego="124" />
<Material ldraw="37" lego="126" />
<Material ldraw="142" lego="127" />
<Material ldraw="135" lego="131" />
<Material ldraw="379" lego="135" />
<Material ldraw="373" lego="136" />
<Material ldraw="28" lego="138" />
<Material ldraw="134" lego="139" />
<Material ldraw="272" lego="140" />
<Material ldraw="288" lego="141" />
<Material ldraw="143" lego="143" />
<Material ldraw="148" lego="148" />
<Material ldraw="378" lego="151" />
<Material ldraw="335" lego="153" />
<Material ldraw="137" lego="145" />
<Material ldraw="320" lego="154" />
<Material ldraw="182" lego="182" />
<Material ldraw="191" lego="191" />
<Material ldraw="70" lego="192" />
<Material ldraw="71" lego="194" />
<Material ldraw="69" lego="198" />
<Material ldraw="72" lego="199" />
<Material ldraw="151" lego="208" />
<Material ldraw="212" lego="212" />
<Material ldraw="89" lego="213" />
<Material ldraw="86" lego="217" />
<Material ldraw="221" lego="221" />
<Material ldraw="29" lego="222" />
<Material ldraw="226" lego="226" />
<Material ldraw="85" lego="268" />
<Material ldraw="78" lego="283" />
<Material ldraw="297" lego="297" />
<Material ldraw="383" lego="298" />
<Material ldraw="308" lego="308" />

<!-- Technic Liftarm 1 x 9 Bent *new -->
<Brick ldraw="152.dat" lego="32271" />
<Transformation ldraw="152.dat" tx=".025" ty="-.4" tz="0" ax="0.57735026918962576450914878050196" ay="0.57735026918962576450914878050196" az="-0.57735026918962576450914878050196" angle="2.0943951023931954923084289221863" />

<!-- Bar 1 x 3 -->
<Brick ldraw="167.dat" lego="6190" />
<Transformation ldraw="167.dat" tx="-0.8" ty="-0.4" tz="0" ax="0" ay="1" az="0" angle="0" />

<!-- Lamppost 2 x 2 x 7 -->
<Transformation ldraw="2039.dat" tx="-.4" ty="-6.72" tz="0.4" ax="0" ay="1" az="0" angle="0" />

<!-- Cherry -->
<Brick ldraw="22667.dat" lego="71842" />
<Transformation ldraw="22667.dat" tx="0" ty="-0.32" tz="0" ax="0" ay="1" az="0" angle="0" />

<!-- Flag 2 x 2 -->
<Brick ldraw="2335.dat" lego="60779" />
<Transformation ldraw="2335.dat" tx="0" ty="-1.6" tz="0" ax="0" ay="1" az="0" angle="1.570796" />

<!-- Arch 1 x 5 x 4 -->
<Transformation ldraw="2339.dat" tx="0" ty="-3.84" tz="0" ax="0" ay="1" az="0" angle="1.570796"/>

<!-- Tail 4 x 1 x 3 -->
<Transformation ldraw="2340.dat" tx="0" ty="-2.88" tz="0.4" ax="0" ay="1" az="0" angle="-1.570796" />

<!-- Brick 2 x 2 Corner -->
<Transformation ldraw="2357.dat" tx=".8" ty="-.96" tz="0" ax="0" ay="1" az="0" angle="3.141593" />

<!-- Panel 1 x 2 x 3 with Hollow Studs -->
<Brick ldraw="2362B.dat" lego="2362" />
<Transformation ldraw="2362B.dat" tx=".4" ty="-2.88" tz="0" ax="0" ay="1" az="0" angle="3.141593" />

<!-- Tile 2 x 2 Round with Lifting Ring 2376 -->
<Transformation ldraw="2376.dat" tx="-.4" ty="-.32" tz=".4" ax="0" ay="1" az="0" angle="0"/>

<!-- Window 1 x 2 x 2 Plane -->
<Transformation ldraw="2377.dat" tx="-.4" ty="-1.92" tz="0" ax="1" ay="0" az="0" angle="0" />

<!-- 2401 Corner Plate 10x10 -->
<Transformation ldraw="2401.dat" tx="3.6" ty="-0.32" tz="-3.6" ax="0" ay="1" az="0" angle="-1.570796"/>

<!-- Tile 1 x 2 Grille without Groove -->
<Brick ldraw="2412b.dat" lego="2412" />
<Transformation ldraw="2412b.dat" tx="-.4" ty="-.32" tz="0" ax="0" ay="1" az="0" angle="0" />

<!-- 2413 Wing 4 x 9 -->
<Transformation ldraw="2413.dat" tx="-1.2" ty="-0.32" tz="-3.2" ax="0" ay="1" az="0" angle="-1.570796"/>

<!-- Plant Leaves 6 x 5 -->
<Transformation ldraw="2417.dat" tx="-1.6" ty="-0.32" tz="-1.6" ax="0" ay="1" az="0" angle="-1.570796"/>

<!-- Plate 3 x 6 without Corners -->
<Transformation ldraw="2419.dat" tx="-2" ty="-0.32" tz="-0.8" ax="0" ay="1" az="0" angle="0" />

<!-- Plate 2 x 2 Corner -->
<Transformation ldraw="2420.dat" tx=".8" ty="-.32" tz="0" ax="0" ay="1" az="0" angle="3.141593" />

<!-- Propellor 3 Blade 4 Diameter -->
<Transformation ldraw="2421.dat" tx="0" ty="0.16" tz="0" ax="-0.57735026918962576450914878050196" ay="-0.57735026918962576450914878050196" az="-0.57735026918962576450914878050196" angle="2.0943951023931954923084289221863" />

<!-- Plant Leaves 4 x 3 -->
<Transformation ldraw="2423.dat" tx="0" ty="-.32" tz="0" ax="0" ay="1" az="0" angle="-1.570796" />
<Transformation ldraw="2454.dat" tx="-.4" ty="-4.8" tz="0" ax="0" ay="1" az="0" angle="0" />

<!-- Brick 2 x 6 -->
<Brick ldraw="2456.dat" lego="44237" />
<Transformation ldraw="2456.dat" tx="-2" ty="-.96" tz=".4" ax="1" ay="0" az="0" angle="0" />

<!-- Brick 1 x 2 with Pin -->
<Transformation ldraw="2458.dat" tx="-.4" ty="-.96" tz="0" ax="0" ay="1" az="0" angle="0" />

<!-- Tile 2 x 2 with Pin -->
<Transformation ldraw="2460.dat" tx="-.4" ty="-.32" tz=".4" ax="0" ay="1" az="0" angle="0" />

<!-- Brick 3 x 3 Facet -->
<Transformation ldraw="2462.dat" tx="-0.8" ty="-0.96" tz="0.8" ax="0" ay="1" az="0" angle="0"/>

<!-- Brick 1 x 16 -->
<Transformation ldraw="2465.dat" tx="-6" ty="-.96" tz="0" ax="0" ay="1" az="0" angle="0" />

<!-- Propellor 4 Blade 5 Diameter -->
<Transformation ldraw="2479.dat" tx="0" ty="0" tz="0" ax="1" ay="0" az="0" angle="0" />

<!-- Bar 1x8x2 -->
<Transformation ldraw="2486.dat" tx="-2.4" ty="-1.92" tz="0" ax="1" ay="0" az="0" angle="0" />

<!-- Minifig Whip -->
<Transformation ldraw="2488.dat" tx="0" ty="-.96" tz="0" ax="0" ay="1" az="0" angle="-1.570796" />

<!-- Barrel 2 x 2 x 2 -->
<Transformation ldraw="2489.dat" tx="-0.4" ty="-1.60" tz="0.4" ax="0" ay="1" az="0" angle="0"/>

<!-- backpack? 2524 -->
<Transformation ldraw="2524.dat" tx="0" ty="0" tz="0" ax="0" ay="1" az="0" angle="3.141593"/>

[...]

<!-- Technic knob wheel **new** -->
<Transformation ldraw="32072.dat" tx="0" ty="0" tz=".4" ax="1" ay="0" az="0" angle="0" />

<!-- Technic Axle 5 -->
<Transformation ldraw="32073.dat" tx="2" ty=".02" tz="0" ax="0" ay="1" az="0" angle="1.570796" />

<!-- Technic Bush 1/2 Type II -->
<Transformation ldraw="32123.dat" tx="0" ty=".02" tz=".2" ax="0" ay="1" az="0" angle="0" />

<!-- Technic Liftarm 2 x 4 L Shape *new -->
<Transformation ldraw="32140.dat" tx=".025" ty="-.4" tz="0" ax="0.57735026918962576450914878050196" ay="0.57735026918962576450914878050196" az="-0.57735026918962576450914878050196" angle="2.0943951023931954923084289221863" />

<!-- Technic Axle Joiner Perpendicular 3L ***new*** -->
<Transformation ldraw="32184.dat" tx="-.4" ty=".775" tz="0" ax="-0.57735026918962576450914878050196" ay="0.57735026918962576450914878050196" az="0.57735026918962576450914878050196" angle="-2.0943951023931954923084289221863" />

<!-- Technic Liftarm 3 x 3 L Shape with Quarter Circle -->
<Transformation ldraw="32249.dat" tx=".02" ty=".2" tz="-1.6" ax="-.57735026918962576450914878050196" ay="-.57735026918962576450914878050196" az="-.57735026918962576450914878050196" angle="2.0943951023931954923084289221863" />

<!-- Technic Liftarm 3 x 5 L Shape with Quarter Oval -->
<Transformation ldraw="32250.dat" tx=".02" ty=".2" tz="-3.2" ax="-.57735026918962576450914878050196" ay="-.57735026918962576450914878050196" az="-.57735026918962576450914878050196" angle="2.0943951023931954923084289221863" />

<!-- Technic Liftarm 11 x 0.5 Bent 90 (5:7) Quarter Ellipse -->
<Transformation ldraw="32251.dat" tx=".02" ty=".2" tz="-4.8" ax="-.57735026918962576450914878050196" ay="-.57735026918962576450914878050196" az="-.57735026918962576450914878050196" angle="2.0943951023931954923084289221863" />

<!-- Technic Liftarm 3 x 3 L Shape -->
<Transformation ldraw="32056.dat" tx=".02" ty=".2" tz="-1.6" ax="-.57735026918962576450914878050196" ay="-.57735026918962576450914878050196" az="-.57735026918962576450914878050196" angle="2.0943951023931954923084289221863" />

<!-- Technic Gear 20 Tooth Double Bevel -->
<Transformation ldraw="32269.dat" tx="0" ty=".02" tz=".4" ax="1" ay="0" az="0" angle="0" />

[...]

</LDrawMapping>

Enzovoort

Zo blijkt maar weer dat Lego Digital Designer niet helemaal nieuw is. ;-)

Aron

PS: Ik heb verstand van computers dus ik kijk naar dit soort dingen.
Ik leg ook nog wel eens uit hoe je op Mac die muis en dergelijke kan veranderen 8)

ludo
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Berichten: 835
Lid geworden op: 26-02-2010 11:23
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Bericht door ludo » 19-09-2011 19:14

Vergeet niet dat de mensen van LDRAW.org ook af en toe bestanden van LDD krijgen die dan geconverteerd worden naar .DAT bestanden.
Er is een soort van wisselwerking.

Ludo

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